Agile Methods to Increase Teacher Creativity through Knowledge Sharing at South Jakarta
Study Case: 03 Elementary School, Kebayoran Baru, South Jakarta
DOI:
https://doi.org/10.53947/tspj.v1i1.64Keywords:
Quick Change, Agile Method, Knowledge Sharing, CreativityAbstract
This study was proposed to examine and analyze the agile method to increase teacher creativity through knowledge sharing which was carried out at 03 Elementary School, Kebayoran Baru, South Jakarta.The background was the gap in the creativity of Computer Information Technology that teachers had in dealing with change. related to government regulations regarding online learning from home. This study uses the agile method which is applied in the world of education with five pillars, namely problem analysis, strategy, action, reflection, results. The strategy used is a knowledge sharing to increase teacher creativity. The method used in this research is descriptive, with a qualitative approach. The analysis technique uses a rating scale, the descriptive method is used to describe the theory used to be applied. From the results of this study, it can be concluded that agile methods can be used in the world of education to cope with very fast changes, and knowledge sharing is the right way to increase teacher creativity.
References
Abdullah, R. (2017). Pembelajaran Dalam Perspektif Kreativitas Guru Dalam Pemanfaatan Media Pembelajaran. Lantanida Journal, 4(1), 35. https://doi.org/10.22373/lj.v4i1.1866 DOI: https://doi.org/10.22373/lj.v4i1.1866
Aleksa, T. (2019). Upaya meningkatkan kemampuan guru dalam menerapkan pembelajaran tematik melalui in house training di SDK Diller. Jurnal Serambi Akademica, 7(5), 612. https://doi.org/10.32672/jsa.v7i5.1517 DOI: https://doi.org/10.32672/jsa.v7i5.1517
Alexandra, J. (2018). Agile Development Methods. Journal of Chemical Information and Modeling (Vol. 53, Issue 9, pp. 1689–1699). https://sis.binus.ac.id/2017/05/08/agile-development-methods/
Andayani, Dyah Darma, Fathahillah, & Abdal, Nurul Mukhlisah. (2020). Penerapan e-learning sebagai alternatif pembelajaran. peluang dan tantangan pengabdian kepada masyarakat yang inovatif di era kebiasaan baru, 228–236.
Darmadi, H. (2016). Tugas, peran, kompetensi, dan tanggung jawab menjadi guru profesional. Edukasi: Jurnal Pendidikan, 13(2), 161-174
Deda, Y. N. (2019). Workshop Media Animasi untuk Meningkatkan Kreativitas Guru di Kelurahan Kefamenanu Tengah. ETHOS, Jurnal Penelitian dan Pengabdian, 7(1), 70–76. https://doi.org/10.29313/ethos.v7i1.4151 DOI: https://doi.org/10.29313/ethos.v7i1.4151
Firmaiansyah, D. (2014). Pengaruh Berbagi Pengetahuan Terhadap Kinerja Karyawan Melalui Inovasi. Jurnal Ilmu Manajemen, 2(1), 128–139.
Haryana, K. S. (2019). Penerapan agile development methods dengan framework scrum pada perancangan perangkat lunak kehadiran rapat umum berbasis Qr-Code. Jurnal Computech & Bisnis, 13(2), 70–79.
Hastuti, R. A. (2018). Pemanfaatan metode agile ui prototyping dalam perancangan aplikasi e-learning perguruan tinggi. http://repository.untag-sby.ac.id/id/eprint/1220
Herdiana, B., et al., (2018). Penerapan Metode Integrasi Teileren-Poject pada Program Inovasi IPTEK dan Kreativitas Guru-Guru Elektronika Industri di SMKN 9 Kabupaten Garut dalam Kegiatan Workshop Aplikasi Mikrokontroller.Jurnal Pengabdian Kepada Masyarakat, 4(1), 41. https://doi.org/10.22146/jpkm.32696 DOI: https://doi.org/10.22146/jpkm.32696
Hohl, P., Klünder, J., van Bennekum, A., Lockard, R., Gifford, J., Münch, J., Stupperich, M., & Schneider, K. (2018). Back to the future: origins and directions of the “Agile Manifesto” – views of the originators. Journal of Software Engineering Research and Development, 6(1). https://doi.org/10.1186/s40411-018-0059-z DOI: https://doi.org/10.1186/s40411-018-0059-z
Ibrahim, D. S., & Suardiman, S. P. (2014). Pengaruh Penggunaan E-Learning Terhadap Motivasi Dan Prestasi Belajar Matematika Siswa Sd Negeri Tahunan Yogyakarta. Jurnal Prima Edukasia, 2(1), 66. https://doi.org/10.21831/jpe.v2i1.2645. DOI: https://doi.org/10.21831/jpe.v2i1.2645
Johnson, C. (2020). Agile and lean concepts for teaching and learning: bringing methodologies from industry to the classroom. In Action Learning: Journal of Research and Practice (Volume 17, Issue 3). https://doi.org/10.1080/ 14767333.2020.1820673 DOI: https://doi.org/10.1080/14767333.2020.1820673
Kamat, V. (2012). Agile manifesto in higher education. Proceedings - 2012 IEEE 4th International Conference on Technology for Education, T4E 2012, 231–232. https://doi.org/10.1109/T4E.2012.49 DOI: https://doi.org/10.1109/T4E.2012.49
Malik, R. F., Fachrurrozi, M., Prabowo, R., & Elakang, L. A. B. (2017). Menggunakan metode agile dengan konsep model-view-controller data access object. Buku Seminar Ilkom, 65–69.
Miswaty (2019). Perilaku berbagi ilmu menurut pandangan islam dan manfaatnya dalam profesi akuntansi, Jurnal Ekonomi Dan Manajemen, 13(1), 29–38.
Mujakir, M. (2017). Kreativitas guru dalam pembelajaran IPA di sekolah dasar, Lantanida Journal, 3(1), 82. https://doi.org/10.22373/lj.v3i1.1443 DOI: https://doi.org/10.22373/lj.v3i1.1443
Mulyati, Y. S. (2013). Pengembangan kreativitas guru dalam meningkatkan kualitas pendidikan, Journal of Chemical Information and Modeling, 53(9), 1689–1699.
Mustakim, M. (2020). Efektivitas pembelajaran daring menggunakan media online selama pandemi covid-19 pada mata pelajaran matematika. Al Asma : Journal of Islamic Education, 2(1), 1. https://doi.org/10.24252/asma.v2i1.13646 DOI: https://doi.org/10.24252/asma.v2i1.13646
Oktiani, I. (2017). Kreativitas guru dalam meningkatkan motivasi belajar peserta didik. Jurnal Kependidikan, 5(2), 216–232. https://doi.org/10.24090/jk.v5i2.1939 DOI: https://doi.org/10.24090/jk.v5i2.1939
Purwanto, A., et al., (2020), Studi Eksploratif dampak pandemi covid-19 terhadap proses pembelajaran online di sekolah dasar, EduPsyCouns: Journal of Education, Psychology and Counseling, 2(1), 1–12. https://ummaspul.e-journal.id/Edupsycouns/ article/view/397
RI, P. (2020). PP Republik Indonesia Nomor 21 Tahun 2020, tentang Pembatasan Sosial Berskala Besar dalam rangka percepatan penanganan Corona Virus Disease, 2019 (COVID-Ig).
Setiarso, Bambang (2007). Penerapan knowledge management di organisasi. Ilmu komputer, Jakarta.
Subagya, K. A., Pratami, D., & Hasibuan, M. A. (2019). Pengembangan Konten E-Learning Menggunakan Design Sprint Pada Mata Kuliah Manajemen Proyek, Jurnal Integrasi Sistem Industri, 6(2), 107–116.
Suradika, Agus.(2020). Metodologi Penelitian: Unversitas Muhammadiyah Jakarta.
Suri, N. (2019). Landasan Teori. Journal of Chemical Information and Modeling, 53(9), 1689–1699.
Yulisari, Veti. 2017. Pengaruh penerapan model pembelajaran treffinger terhadap peningkatan kreativitas belajar siswa pada materi menghiasi pribadi dengan berbaik sangka dan beramal saleh: Thesis, UIN Jakarta, Jakarta.
Downloads
Published
Versions
- 2021-09-16 (3)
- 2021-09-15 (2)
- 2021-09-13 (1)
How to Cite
Issue
Section
License
Copyright (c) 2021 The Social Perspective Journal
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.